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– Crafting success rates increased by 30% regardless of Tradeskill. 

– Residents who stay more than 2 years acquire the 'Aether-Infused' trait, allowing them to become immune to all diseases as well as much stronger. 

– Technique creation success rates boosted by 50% within Training Halls of the Kingdom. 

– All statistical resources (HP, MP, etc) recover 200% faster when resting in the kingdom. 

– All resources produced within the kingdom are at minimum, 50% higher in quality compared to the average. 

– Crafted items or created techniques are 50% better when completed. 

– Natural population growth is boosted by 500% and can be controlled by each citizen as they so choose. 

– The presence of Aether Mines is increased by 1,000% within the Kingdom's borders. 

– For every year one stays in the kingdom, all stats are freely increased by 10% for those at Rank 4 and below. 

– For every decade spent in the kingdom, stats increase by 10% for those at Rank 5 and above.」 

Tier: 8 

Loyalty/Upset: 100/0 

Gold: 7,129,863,459,700 

Worldly energy: 100% 

Aetheric energy: 100% 

Tax rate: 15% 

Population: 809,006,017 

Personnel: 12,532,900 

Prestige: 100,000 

Honor: 0 

Accolades: 2 

War 

Governement 

Permissions 


Bans 

Production」 

「Vita Capital City Regional Announcement 

Due to the unique upgrade process, as well as the provision of the extremely rare Aetheric and Divine Energy, the Vita Kingdom now possesses some features and characteristics that are unique in the world! 

All members of Umbra gain the upgraded title 'Explorers'!」 

「Explorers – Special Rank (Umbra only) 

All locations within and outside of the main plane encountered by the users are added to the shared map of Umbra and can be conquered by your members without the need for reputation with the owner with or without the need for a Settlement Building Token.」 

「Vita Kingdom Regional Announcement 

Guild Umbra has created the first player-owned Kingdom, Vita.
As a Kingdom, it now possesses absolute sovereignty as well as upgraded rights with Umbra as the ruler.
Reputation increased by 50,000.」 

「Cario Continent International Announcement 

Guild Umbra has created the first player-owned Kingdom, Vita.
As a Kingdom, it now possesses absolute sovereignty as well as upgraded rights with Umbra as the ruler.
Reputation increased by 50,000.」 

「Boundless System-wide Announcement 

Guild Umbra has created the first player-owned Kingdom, Vita.
As a Kingdom, it now possesses absolute sovereignty as well as upgraded rights with Umbra as the ruler.
Reputation increased by 50,000.」 

「System to Player Announcement 

Your Kingdom has become a unique entity in this current era, a Kingdom of Aether with slight Divinity.
As such, its benefits have been greatly increased, but so has its upkeep and responsibilities.」 

Draco marveled at the depth of the changes.
Apart from the typical things that came with forming a kingdom, Vita's power and prestige had been greatly enhanced. 

For one, the upgraded benefits guaranteed that people would kill to get a spot in the city.
This was quite literal, as the various benefits to NPCs had greatly overshadowed anything that could be provided to players. 

The one thing that would attract players to kill for lots in Vita was definitely the experience boost.
What a joke, all they had to do was stay in the kingdom for less than 4 hours and they would get a 200% exp boost for 24 hours! Ignoring things like hunger and fatigue, powerful players could double their leveling speed permanently as long as they bought a house here. 

In fact, one could theoretically enter and loiter around for four hours to acc.u.mulate the benefit, though realistically that was obviously impossible.
Without a clear purpose, one wouldn't be allowed to enter inside. 

It was best to rent rooms here to use the benefit, but those cruel-hearted merchants would certainly adjust the price accordingly.
Hehe, to enjoy the benefits of Vita, one had to fork out the necessary dough, items, or labor to acquire it! 

Draco smiled at this.
As for the upgraded title, he put it at the back of his mind.
He was certainly sharp enough to see how useful it could be…
at least for any other kingdom. 

The title allowed them to build new settlements, not expand the current Vita.
That could only be achieved by warring and conquering, or trading, though the latter would not be used because Draco wanted Vita's army to stretch their legs a bit. 

This army wasn't solely made up of Umbra, but rather the various citizens who would enlist.
If you thought Guild Wars was fun, Kingdom Wars were even better! 

They had been a beloved activity of players in the previous timeline, for one could acc.u.mulate reputation, money, experience, and rewards quickly by performing accordingly on the battlefield. 


Unlike what one thought, players didn't dominate such battlefields.
This was because the AI didn't want to turn wars between NPCs Kingdoms into a playground for players. 

After all, how was a mortal army supposed to last against one made up by a crazy group of people that could revive from death infinitely? 

As one could imagine, players who registered for a Kingdom War would be limited to one life. 

Or to put it properly, after dying once on the battlefield, one could no longer participate in such wars until it ended, then your accolades would be calculated and dished out. 

In fact – and this was shameful to admit – the average player from the previous timeline were known for being even more cowardly than NPCs during such battles! 

One might think a person who knew they only had one life would fear death on the battlefield, but those who could revive from death – but not participate – had been even more fearful of dying and had gone to extreme lengths to protect themselves and ensure to survive just a bit longer. 

In a way, it made sense, but it was still super shameful. 

Draco himself had fought for Sturgehaven many times, which was how he – and Eva as well as Shangtian – had raised the Kingdom to Empire status eventually. 

Now that he had his own Kingdom, he could now participate in such matters.
However, Draco knew that there was an important fact he was leaving out that had nothing to do with the benefits of the upgrade or the system announcements. 

It was the fact that just like Guild Wars, Kingdom Wars were not a default mechanic.
It was something that would have been introduced around the 3rd year of Boundless' release (in-game time of course) that shocked the playerbase. 

It was the advent of Update 2 and the era of great change for the way Boundless was perceived, as well as the formal creation of rights for NPCs in the game.
Abuse towards them would be registered as a crime and would be punished on the outside should a person be caught. 

This largely had to do with some of the results of the trial against the GloryGore Studio, the wishes of the World Council, and more importantly, due to certain mechanics that were introduced in Update 2. 

Now that Draco had gone ahead to be the first player to create a Kingdom, it would be hard for him to operate certain functions of the kingdom if the whole feature wasn't even installed yet. 

He and Eva had known this, which was why they had left Vita as a Capital City until now.
They were aware of the consequences that would incur by bringing things forward by a year. 

However, the days where Eva and Draco feared the butterfly effect was gone.
With an understanding of themselves, their destiny, their power, and most importantly, their goals, they no longer fretted about it. 

As if to mock their arrogance and rebelliousness against authority, a system announcement was made to the entire playerbase. 

「Boundless System-wide Announcement 

Enough data has been collected to increase the playability and effectiveness of the game world.
As such, all players will be logged out for 48 hours in real-time in order to allow the AI to perform maintenance for Update 2. 

Thank you all for playing so far!」 

The next moment, everyone was ejected from the game regardless of the situation they had been in, leaving many angry and dissatisfied.
Even as they cursed, they could only remove their game helmets and put them aside as they had to deal with the reality that they needed to get a life. 

As for Draco and Eva, they emerged from their pods slowly.
Draco first checked on Eva and helped her come out of her pod before leading her towards the bed. 

As settling her in, Draco contacted Amber and inquired as to the state of Local Lord.
It would be a real problem if he broke out with the system having gone into maintenance, but Draco doubted such a silly mistake would be made. 

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